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The Killing Ground

The Killing Ground

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  • Description
    New England Simulations revisits a familiar World War II venue -- the hedgerows of Normandy -- with some refreshing twists in 'The Killing Ground'. The game combines a mechanic usually reserved for smaller games -- a chit pull combat system -- with two gorgeous maps, 900 counters, and a 36-page rulebook that should have 'Don't Panic!' inscribed on its cover (the designer was content to place the warning on the first page of rules instead).As you read the rules, you get the feeling that the designer wants to bring back the best parts of the 'good old days' of wargaming -- that newfound excitement and thrill you once had that gradually wore off as you slogged through the complexity of the latest SPI monster. The rulebook is written almost in prose, gently explaining each rule and including historical footnotes when appropriate. Though long, it is well-organized and easily cross-referenced.The graphics are detailed but subtle, aiding play without distracting the player (in contrast with maps from games like The Gamers' 'Thunder at the Crossroads', where the vibrant color can make you cross-eyed). Hues of gray and green predominate. A fair amount of information is packed on each counter. Player aids are plentiful.The game itself focuses on post-invasion Normandy, where the Germans are trying to delay and attrite the Allies prior to their inevitable breakout. As much of the victory depends on the Allies' ability to maintain momentum throughout the campaign as it does capturing key victory point hexes -- any signs of trench warfare or, worse, seesaw battling over villages is severely penalized.In yet another attempt to limit intelligence, the combat system includes a combat effectiveness 'chit pull' system that disguises actual unit combat strength up to the last moment. The system adds a level of uncertainty to the game that leads to unexpected combat results and tempers any tendency to attack without some forethought.Although primarily designed for two players, the game can accommodate up to four given its size and attention to detail. The Killing Ground includes five scenarios, all historical. - BoardGameGeek
  • Details
    Ages: 12 and up
    Category: Wargame, World War II
    Designer: Mark Hinkle
    Players: 2 to 4
    PrimaryName: The Killing Ground
    Product Title: The Killing Ground
    Time: 300 minutes
    Year: 2002
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Preorder Today!
Preorder Today!
Preorder Today!